Eelke Folmer

Eelke Folmer

Professor and Chair
Eelke Folmer



Eelke Folmer received his Ph.D. in software engineering from the University of Groningen in 2005. He was a postdoc at the University of Alberta in 2005. Since 2006 he has been faculty in the Department of Computer Science and Engineering at the University of Nevada, Reno, mostly working on human-computer interaction, i.e., accessibility of video games, wearables and indoor navigation.

In 2014, he was a visiting faculty researcher at Google Research. In recent years he has been working on virtual reality, specifically exploring solutions that allow users to navigate large environments without getting motion sick. Since 2018 he is professor and chair. His research has been funded by: NSF, NIH, NASA, Google, Microsoft, InfoSys and Mozilla.

  • Ph.D., University of Groningen, The Netherlands, 2005
  • M.S., University of Groningen, The Netherlands, 2001


Please view my Google Scholar Profile for research impact, see my ResearchGate profile for updates.

Selected publications

  • James Liu, Hirav Parekh, Majed Al-Zayer, Eelke Folmer. Increasing Walking in VR using Redirected Teleportation. Proceedings of 31st ACM User Interface Software and Technology Symposium (UIST'18). 2018. ACM
  • Sam Tregillus, Majed Al-Zayer, and Eelke Folmer. Handsfree omnidirectional VR navigation using headtilt. In Proceedings of the 2017 Conference on Human Factors in Computing Systems (CHI'17), Pages 4063-4068, 2017. ACM
  • Sam Tregillus and Eelke Folmer. VR-STEP: Walking-in-place using inertial sensing for hands free navigation in mobile vr environments. In Proceedingsof the 2016 CHI Conference on Human Factors in Comput-ing Systems, pages 1250-1255, 2016. ACM
  • Ilias Apostolopoulos, Daniel S. Coming, and Eelke Folmer. Accuracy of pedometry on a head-mounteddisplay. In Proceedings of the 33rd Annual ACM Conference on Human Factors in Computing Systems,CHI '15, pages 2153-2156, 2015