Computer Science & Engineering

At the University of Nevada, Reno, we train aspiring computing professionals to use technology to solve important societal problems.

Whether we're working to help robots better understand human intentions or harnessing the power of big data to help researchers study climate change, we're excited about all the ways technology is changing our world.

Department of Computer Science & Engineering

High-impact research Our research has been supported by major agencies and industry partners including the National Science Foundation, NASA, Google and Microsoft.
Kostas Alexis and two graduate students carry a lighted drone in a dark tunnel
Versatile graduate programs Graduate students are the heart of our department. We offer both industry-oriented master's degree programs and a research intensive Ph.D. degree.
A graduate student demonstrates virtual reality hand motion using Google cardboard and an earbud
Industry-oriented undergraduate degrees Our rapidly growing undergraduate program includes a combined computer science & engineering degree as well as a number of interdisciplinary minors in emerging areas of computing.
A group of students work on computers in the Knowledge Center

Cybersecurity Center

Department news

Anymal robot competes at DARPA Challenge

Urban robotics competition Feb. 18-27 set for College of Engineering's Team CERBERUS

DARPA Sub-T Challenge features 11 teams from around the world competing in abandoned nuclear power plant

A group of students and their professor pose in front of a dry erase board.

Transformation of face recognition technology and representation for faces nets grant

Emily Hand’s research will benefit society by producing techniques capable of recognizing faces in low-quality images seen in surveillance footage, human-computer interaction settings

A female student wears a VR headset in the @One on the first floor of the Mathewson-IGT Knowledge Center

Academic units incorporating virtual reality, augmented reality into research projects

Experience VR like never before at the Libraries annual VR|AR Meet-Up Nov. 1, 3-5 p.m. Faculty will present research projects that incorporate VR or AR technology in their work.