External advisor: Nathan Griffin, Squanch Games
Students: Easton Berti, Jonathan Chi, Aaron Garza, Anthony Jimenez, Evan Lancaster
Cataclysm is a new fantasy action-adventure where the main character is set to defend their world from demonic invaders. This game is targeted towards users with interests in action- and RPG-genre games. However, we intend to make this game as inclusive to gaming users who have a wide preference in the action-adventure genre overall through the inclusion of diverse features that are symbolic to each genre. The combination of these varied features, detailed later, will present an enjoyable and invigorating experience throughout this game, making it worthwhile for gamers to invest their time in Cataclysm.
This game utilizes a first-person camera featuring Spellsword combat that is inspired by the likes of games like Skyrim. The user is able to incorporate both ranged magic attacks with melee sword and axe attacks to create their own unique style of engaging enemies. Outside of combat, users are given the opportunity to interact with designated objects, such as loose pages, books and significant objects that reveal the narrative underlying the gameplay. To present a visually appealing experience, we have incorporated the Niagara system to create visual effects of high fidelity, including environmental electrical effects, hanging lighting particles with Lumen lighting, and Chaos Engine’s destruction to produce a highly immersive environment. Those incorporated systems and features will create both an efficient and engaging game.