Summary
Veronica Graham is a visual artist working across digital media and analog print publishing. Her practice centers on poetic world-building, creating artifacts and interactive experiences that explore the fictions we internalize to make sense of the world. In 2010, she founded Most Ancient, a design studio focused on experimental comics and exploratory games. Her work is held in the collections of MoMA, the New York Public Library and SFMOMA.
In 2024, Graham’s VR narrative Diatribes—which she directed and designed—was an official selection at Slamdance (DIG) and Sónar+D. The project received an Impact Award nomination at IndieCade and won Best VR at the Portland Festival of Cinema, Animation & Technology. Her virtual worlds have been supported by Meta and HTC, and presented at institutions including Kala Art Institute, Women’s Studio Workshop, Printed Matter (NYC) and Gray Area (SF).
An arts educator, Graham lectures on virtual reality at Stanford University. Her interdisciplinary practice blends surrealist philosophy with emerging technologies to create spaces for play and reflection. Her work invites audiences to confront our current predicament and ongoing catastrophe, offering tools that speak where logic falls short—favoring sensory and emotional approaches to navigating complex issues.