Outdoor soccer league rules

  • 1. General Rules
    The Field
    • All outdoor soccer league and post-season games will take place on the John Sala Intramural Fields.
    Players
    • Seven (7) players per side are on the field at one time, six (6) field players and one goalie.
    • It takes a minimum of five (5) players to start the game, four (4) players and one (1) goalie.
    Co-Ed Play Rules
    • Teams must have an equal or greater amount of women to men on the field at all times (i.e. if there are 2 women on the field, only 2 men are allowed, not including the goalie; 3 women on the field allows 3 men, not including the goalie).
    • If a team has to start with less than seven (7) players, teams must have two (2) women on the field at all times (l of the 2 cannot be goalie).
    Equipment
    • No bare feet, barefoot toes shoes, or metal cleats are allowed when participating in outdoor soccer play. Approved field shoes must be worn. Shin-guards, although not mandatory, are recommended.
    • Team members must all wear the same colored jerseys with numbers when playing outdoor soccer.
    • Goalkeeper must wear a color(s) that distinguish himself/herself from the other players.
    • Soccer balls will be provided by the Nevada Intramural Sports Program.
  • 2. Time Regulations
    • Teams will play a forty-minute game consisting of two twenty minute halves with running time. Game Time is forfeit time.
    • There will a five (5) minute intermission break/halftime at discretion of officials.
    • Due to inclement weather, time and facility constraints, two fifteen-minute halves with running time may be used.
    • Each team will receive ONE time-out per game.
    • Clock Stoppage: The clock will not stop if the ball goes over the fence or outside of the gameplay facility. The team that caused the ball to travel outside of the gameplay area must send someone from his or her team to get the ball. If there is no attempt to retrieve the ball, the team that does not retrieve the ball will be deducted .5 sportsmanship points.
  • 3. Game Play and Scoring
    • The team designated as the visitor/visiting team will have possession at the start of game.
    • Second half, the home team has possession and direction is reversed.
    Scoring
    • A goal is scored when the whole ball has passed over the goal line, between the soccer goal posts, and under the crossbar.
    • The ball may strike the post before entering the net on a goal.
    • A goal is one point.
    Substitutions
    • Only DEAD BALL substitutions are permitted.
    • Substitutions are allowed on throw-in, goal kick, and corner kicks.
    • Either team can substitute during an injury, provided the ball is out of play or there is a lack of threat.
    • Failure to obey the substitution rules will result in a yellow card for the particular player who committed the violation.
    Mercy Rule
    • During the second half of play with five-minutes left in the game, if any team is in the lead by five (5) goals, the game will end.
    Tie Games (PLAYOFFS ONLY)
    • A five-minute extra period with sudden death scoring will determine the winner.
    • Stop time will not be utilized during overtime.
    • If a game is still tied after overtime play, a five-player shootout will commence. In coed soccer at least two of the kickers must be female. If a game is still tied after .the five-player shootout, a one-for-one shootout will commence to determine the winner.
  • 4. Kicks, Throw-Ins, and Goal Keeper Play
    • All kicks are a DIRECT KICKS except for the kick-off, which is an INDIRECT KICK.
    Kickoff (Indirect Kick)
    • A kickoff will be held at center field to start each game, after halftime, and after a goal.
    Corner Kick (Direct Kick)
    • When the ball has crossed the goal line after last being touched by a player from the defending team, it is put back in play by a kick from the corner of the field nearest the side it went out.
    Goal Kick (Direct Kick)
    • When the ball has crossed the goal line after last being touched by a member of the attacking team, it is put back in play by a kick from the goal area by the defending team.
    Throw-In
    • When the ball has crossed the sideline, it is put back in play by a throw-in from the spot where it went out, by a player from the opposite team that last touched it.
    • A goal cannot be scored directly from a throw-in.
    • Both feet must be on the ground at the beginning of a throw-in, a player is allowed to drag one foot to complete their throw in. At least one foot must stay planted when the ball is released from a player’s hands.
    Ball Out of Play
    • The ball is out of play when it has completely crossed the goal line, sideline, on the ground or in the air, an official will blow their whistle to stop play.
    • Sliding to save a ball away from the other players will result in a warning. DO NOT REPEAT.
    • If any contact is made when a player slides, it will result in a yellow card or immediate removal from intramural gameplay.
    Penalty Kick (Direct Kick)
    • Awarded when a flagrant foul occurs within the offending team’s penalty area.
    • All players must be within the field of play but 10 yards from the penalty area behind the penalty kick line (12 yards from the goal) until the ball is kicked.
    Goalkeeper Rules
    • The goalkeeper may pick-up the ball with his/her hands when inside the penalty area.
    • A goalkeeper MAY NOT pick-up the ball when a team member passes the ball back to the goalkeeper (If picked up, an indirect kick will be given from the point of infraction).
      • However, a goalkeeper may pick up the ball when it is passed back on a throw-in.
    • The goalkeeper with possession of the ball in his/her hands has 10 seconds to distribute the ball either by a throw or punt.
    • The goalkeeper may throw or punt the ball past the centerline.
    • Only the goalkeeper will be allowed to slide. The slide must begin somewhere in the goalkeeper box and may end outside of the goalkeeper box.
    • If the Goalkeeper attempts to slide to get a ball, it must be feet first, not head/face first.
  • 5. Infractions
    • THERE IS NO OFFSIDES in Nevada Intramural Sports Outdoor Soccer play.
    • All infractions will result in a direct kick.
    • Opposing team is awarded a direct kick from the point of infraction when a player:
      • Ball is next played by the kicker following a kickoff or by the kicker on a kick-in.
      • Charges into an opponent when neither is within playing distance of the ball.
      • Without the ball attempts to obstruct an opponent who is attempting to play the ball.
      • Is involved in a dangerous play.
      • Enters the goal area.
      • Opposes the kicker must be at least 10 yards from the ball until it is kicked.
      • Goalkeeper is to remain on the goal line. He or she may only move laterally until the ball is kicked.
    • Sliding/Slide Tackling
      • Slide tackling is NOT allowed in intramural soccer.

    A Yellow/Red card system will be used to control rule violations, control unsportsmanlike conduct, and improper behavior.

    Yellow Card Infractions
    • A player must spend two minutes off the field, and can be replaced by another team member.
    • Direct kick from the spot of the ball.
    • Examples of Yellow Card Infractions include:
      • Persistent infringement of any rules of the game.
      • Objecting by word of mouth to the actions of the official.
      • Use of vulgar language.
      • Unnecessary delay.
      • Deliberate verbal tactics.
      • Deliberate tactical foul.
      • Intentional slide to stop play.
    • All players receiving a yellow card must sit out of game play for 2 minutes.
    • During the two minutes, if available, another player can replace them.
    • After the two minutes the player may return to the game.
    Red Card Infractions (Automatic One Game Suspension)
    • Disqualification and number of players on the field will be reduced for the remainder of the contest. If a team doesn’t have the required number of players to field a team, that team must forfeit.
    • Direct kick from the spot of the ball.
    • Examples of Red Card Infractions include:
      • Second caution- exception to the reduced player rule.
      • Violent conduct or serious foul play.
      • Spitting on another person.
      • Using foul or abusive language.
      • Leaving the team area to enter the game play surface where a fight is taking place.
    • All red card recipients will automatically receive a minimum of one game suspension.
    • If a player receives a red card during postseason play, that player will be suspended for the duration of the post-season tournament.