|
HOME
Who We Are
Publications
University of Nevada Press
Gaming Management Minor
Executive Development Program
Information / Links
Online Gaming Papers
Institute
for the Study of Gambling and Commercial
Gaming-025
College of
Business Administration
Reno, NV 89557-0208
Phone: (775)
784-1442
Fax: (775) 784-1057

University
of Nevada, Reno
Maintained by: Mikel Alvarez
alvarezm@unr.nevada.edu
Last Modified: 4/17/2008
|
|

|
Designing Casinos to
Dominate the Competition:
The Friedman International Standards
of Casino Design
By Bill Friedman
|
Preface
Suppose someone were to tell you
that most of the mega-casinos that were built in Las Vegas in the 1990s
considerably missed their mark. Or that the casinos in Atlantic City were all
built under statutory constraints that made them inherently less appealing to
customers than would have been the case had the lawmakers or casino designers
understood what kind of environments casino customers prefer. Or that the
billions of dollars that are presently being invested in major new casino
projects from Connecticut to California, from South Africa to Sweden, are for
the most part going to deliver -- if not disappointing
results -- results well below their potential. Or that the most
profitable locations for slot machines are in casinos that are not
heavily themed, and are where slot machines are found within a maze
of gaming equipment, crowded together, with low ceilings, and no
visibility or line of sight beyond the immediate area.
You might think the
person suggesting such heresies should have his head examined. Or
should he? For these are essentially the major threads of argument
put forward by Bill Friedman in Designing Casinos to Dominate the
Competition. This is a controversial and challenging treatise on
the underlying principles of casino design and casino customer
psychology. Mr. Friedman, who decades ago wrote the first definitive
book on casino management, appropriately called Casino
Management (1974, Lyle Stuart Publisher), has used his years of
management experience and lifelong obsession with casino operations
to put forward a thesis that cannot be ignored.
At the core of Mr. Friedman's
arguments is a belief that casinos should be designed in such a manner as to
maximize the economic potential of the facility, and this implies that casino
designers must understand which casinos -- and areas within a casino -- attract customers who
play, and who choose to spend their time and money within such areas
rather than others. The thesis is based on a number of design
principles referred to as the Friedman International Standards of
Casino Design. These standards were derived from direct or
anecdotal empirical observations of player counts and device
performance in "
every major casino in the state (of Nevada)
from the start of legal gambling in 1931 to 1996." The standards,
which are explained, illustrated, and analyzed in great detail
throughout the text, are based on a number of reasonable premises.
For example, casinos that look empty discourage play; if a potential
customer can see the entire casino from the entrance, there is little
mystery to set out and explore it on foot; if a casino has a pathway
that runs through it without diverting a customer into the gambling
areas, the customer may never step off the path and engage in the
action; and customers prefer small, intimate settings for their
gambling rather than open spacious areas.
Ultimately, the accuracy of
Friedman's hypotheses is dependent upon their empirical validity. This book is
scientific, but eccentrically so. The author is only able to draw from limited
data sources, some based on personal observations, and so it is not obvious how
one might replicate his results. However, his discussion and his citation of
casino after casino that seem to fall well within his perspective leaves a
disquieting feeling that one would be foolish to dismiss his arguments out of
hand. From a researcher's point of view, this book cries out for carefully
designed studies based on solid methodology to test the Friedman hypotheses,
either for purposes of validation or refutation. If one could correlate head
count data, capacity utilization measures, and win-per-unit-per day figures with
the Friedman International Standards of Casino Design™, then the proofs -- if they indeed are
there -- would
emerge.
As one works through
the discussions of the Friedman International Standards of Casino
Design and their more commonly adopted opposites, one can
almost hear the casino moguls, the renowned architects, and the
casino managers saying, "Yes, but
." More than any other
book written on casinos and the gaming industry in recent years,
Designing Casinos to Dominate the Competition challenges the
orthodoxy. This is never more apparent than when Friedman cites
in a 1997 Casino Journal article a claim by a casino designer that good
design is where the visitor can see -- from a raised entry or with a sunken
casino -- the whole casino from one
spot: "
the most successful places are the ones where
people can walk in and say, 'There's something here for me
.'"
Much to the contrary, Friedman claims that, of the 39 major Nevada
casinos that meet this description, every one is dominated by
the competition.
This is heady
stuff. If Friedman's arguments are right, then modern
conventional casino design standards are akin to what 18th century
doctors prescribed for many of their patients: bleeding for the purpose of
ridding the body of "bad blood." If Friedman's arguments are right, then
there are opportunities for casinos all over Nevada, and all over the world, to
alter their interior designs and capture market share, and to increase revenues
and financial performance even if there is no competition for them to confront.
If Friedman's arguments are right, then the designers and architects of modern
casinos -- who have shown a strong tendency over the years to copy heavily from
one another -- will
have been marching all that time to the beat of the wrong
drummers.
Many
customer-oriented businesses are plagued by owners, designers or
architects who create something that they like, rather than
something their customers like. This book develops the same theme.
What customers like is expressed more by what they do than what they say.
Furthermore, casino management might mistake what impresses onlookers versus
what captures playing -- and paying -- customers. It is important to
distinguish between the "walker," who wanders through casinos looking
at the décor, the theming, and the high ceilings, and then
moves on; and the "player," who sits in front of a slot machine or at
a table game, and proceeds to spend considerable amounts of money in
the games of chance. If Friedman is correct, then many
customers might say they enjoy the spectacular over-the-top
mega-casino designs of Bellagio, Paris, New York New York, the Silver
Legacy, or The Venetian, but they might be the walkers, not the
players. The players may walk through some casinos, but they
choose to play disproportionately at the Horseshoe or the Peppermill
or the Rio (but not in Masquerade Village!).
Perhaps Friedman's
arguments are not correct. However, Designing Casinos to
Dominate the Competition will shift the burden of proof to the
other side. Anyone who carefully reads this book and has an
interest in casino performance is going to have to think twice about
the Friedman hypotheses. As Friedman notes, for casinos,
"
location is the single most important factor, because it
determines the size and demographic composition of the available
marketplace
However, interior design (is) the second most
important impact: "
Interior design is far more
important in determining potential player counts than management,
marketing, and operations combined." (Italics in
original.)
If the above
audacious claim is correct, then one might watch the market turn, as
casino designs move away from trends that have been around since the
1970s. In the same way as we have seen the last of the
barn-like rectangular casinos that were built in Las Vegas, Reno and
Atlantic City in the 1970s and 1980s, we may also see a
transformation away from the nouveau barns -- the mega-casinos -- of the 1990s. In any event, there is no way
one can read Designing Casinos to Dominate the Competition and
then enter a casino without looking at the ceiling heights, the lines
of sight, and the layout of the slot machines across the floor and
wondering, "How busy would this place be if
."
William R. Eadington
Director, Institute for the Study of Gambling and Commercial
Gaming
University of Nevada, Reno
July, 2000
|