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Last Modified: 12/04/2002
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TOWARD MORE
ADVENTUROUS PLAYGROUNDS:
Casino Lost; Casino Regained©
David Kranes*
"How
many daydreams we have....of Doors! The door is an entire
cosmos of the Half-open. It is one of the primal images;
[a door] accumulates desires and temptations: the
temptation to open up. At times it is closed, bolted,
padlocked. At others, it is open, that is to say, wide
open."
Gaston
Bachelard, The Poetics of Space
"The other side of a
doorway differs radically from the inside of a
doorway."
David
Kranes
Let's start with stories. "Stories
transport," I've read. And in the casino
game--transportation--drawing all those people from 'there' to
'here', their spaces to ours, is critical. And
"stories transport," to finish the quote, "..to worlds beyond
troubledones."
So: when we cross from everyday lives
into casino-space, we cross fromthe sometimes 'troubled' real
into the imagined. Work to Play. Practical
into Possible. Mundane into Extraordinary.
Conditional into Unconditional. In short, we cross: from
the daily reminders and realities of "loss" in our lives into the
fantasies of "gain." "The imagination gives rise to the idea of
possibility and the what-might-be beyond." (Herbert Kohl,
Should We Burn Babar?, p. 62). Create a casino; make people
imagine! The space of any thriving casino needs to be
extraordinary; it must feel unconditional; it feels to
be a place in which what one's life has lost might--even
temporarily--be regained. A casino space has much more to do with
how-we-dream-ourselves than with
how-we-live-ourselves.
Story time! Once upon a time,
long-ago, far away in America....only a single state--imagine
that!--had casinos. I've heard Ne-vada wrongly translated
as: Don't go there--"Ne-vada." But
everyone did. And does--still. But if you wanted to play--long ago,
faraway--Nevada was the lone place to transport yourself.
Male. Wild. A bit forbidden.
And if you were a palace-maker
for this only-game-in-town, it was arithmetic. Pure; simple. Buy
land. Put up walls--at the edges--leaving what you could spare for
parking. Compute: how many tables, machines, how many
basic-accommodation rooms the cubic footage would bear. And--gaming
license in hand:contract...subcontract: do it. Simple
arithmetic.
"Once upon a Time." It was a seller's
market. And players strode through the door, scanned for
Action, didn't look left, right, headed for the tables, took
their money out and played. Men--players my architectfriend calls
"the Johnny Lunchpail crowd." And, when they were tapped out, they
left.
So that's Story #1: "How it
Was." Long ago. Faraway. Remember: stories transport. They take us to
worlds that are not our own.
Story #2--my own: "The First
Time I Gambled." I was--but am no longer--an Eastern Boy. I grew up
in the möbius strip that includes Harvard University and MIT--a
world in which brilliant people defeated major diseases between
breakfast and lunch. Nobel Prize winners sipped sherry in my living
room. What was Gaming? Gambling? My closest touchstones were
chess...math puzzlers. I knew Nevada was a
state--but of what?
So I was an "innocent;" a
"virgin"--ready to be "transported" and teaching at the University of
Utah, when a law professor friend said, "Hey: We're going over to
Elko; come along?" And I said sure. I thought: Fine; we'll go
there; see a new part of the West, be with friends. ButI won't
play; I won't gamble. Clearly I was not what a casino
executive would deem a "target group."
Then, on a given night--before the
trip--our friends visited. With cards. Chips. A craps layout. John
Scarne's book on casino gambling. "Just in case," they said; "just in
case you do play--some things to think about. So we spent an
hour. And following the Don't Pass strategy laying full odds--I
turned $40 into over a hundred. I won't play, I thought.
Butit's good to know--if--what works. Unbeknownst, you see, I
was moving into the "target group" category: "virgin," yes,
but with a slightly whetted appetite.
But the truth is: it wasn't dipping
my toes on my own living room carpet that most primed me. It was the
journey. To Nevada. Stories transport. Images transport. So it
was transport into an imagined Nevada that hooked
me: crossing over--one state to another. State-of-mind gliding to
state-of-mind.
You see: the more a casino recalls
details of our daily lives, the less we want to go
there, let alone stay. So it can't bear down. Like Every
Day. It can't regulate. It can't put us under the clock. It can't
bore. It can't feel unspontaneous. Unstimulating.
Did you know--fact--that if no
stimuli impinge from the immediate environment, an animal will seek
stimuli (why not in a casino) or invent them? An animal will
always leave the dull everyday and--scent of fantasy in the
wind--stalk the imaginable. Teased by suggestion--I was more the
"target audience" casino builders eye now. I was the
Unlikely Gambler.
And what happened in The
Crossing--from state to state was: The rising of Expectation,
increase of Appetite. It started in dusk. Leaving Salt Lake, after
work: ...four-thirty. And by the time we'd reached the Salt Flats, it
was dark. Amazing! I was going to Nevada! To maybe
gamble! And I had already crossed from everyday street and office
lights into the mysterious desert, into uninhabited space. Itwas a
ride! it was a trip! a journey! And then!...ohmyGod,
then!...it began to snow. I mean: could this be more exciting?! To
leave work? leave obligation? pierce the dark? cross an Ancient Sea?
battle snow?! I mean, I know my Homer; I know my Odyssey--and I
was there; I was it, Baby. It doesn't--as they say--get
any better than that. It was thrilling!
We stopped first in Wendover; fueled;
got new wiper blades; went for a look-see--into the old State Line
Casino: Johnny Lunchpail from top to bottom, what seemed an airplane
hanger totally congested using all the square footage it could use
tables, machines. So I wandered around. And I can't tell you anything
-- today -- about the casino; it didn't register. But I stood
behind a winning blackjack player who thought I brought him luck and
kept handing silver dollars over his shoulder to keep me in my place,
from not walking away with whatever luck I embodied. I mean: I was
hooked now, and I'd never played.
Story #3: again personal. The
title of this story is: "The Magic Casino." Or it could be titled:
"The casino I Went Back to Again and Again." It goes like this: Back
in the early days -- when I drove to play, "transported"
myself via roads -- the place I always chose was Cactus Pete's in
Jackpot, Nevada. It was a bit farther than Elko -- and a good two
hours past Wendover. But it became a "magic" casino, and it was the
first casino I ever wrote a story about. What had caught my eye was a
standard promotion: second night free, Fun Book, $2.00 in nickles --
that stuff. And like Wendover, it required a crossing over --
state to state -- Idaho to Nevada. If you can "crossover," you
can change. If you can assume another "state," you can assume another
life: reimagine yourself.
And why I went back and back was:
clearly, the crossing gave me something; didn't disappoint me.
Again -- brought to feel more than myself -- I drove through
volcanic lava, crested a final hill, and arrived into the music of my
childhood: The Sons of The Pioneers (I'd seen every Roy Rogers movie
at the University theatre) were playing for the weekend at Cactus
Pete's. So: here was a casino that was at-the-same-time myth,
dream, fantasy, memory. I was hooked. Swayed. "Transported." And
my crossing had involved enough time to let it enter -- enter
me: it wasn't just hokey
sidewalk-to-lights-and-slot-bells.There was passage. Transition time
and space which let excitement stir, the "new world" to take
hold.
At Cactus Pete's I felt "released"
and "secured" -- both at once. "Released" in that I was bound by no
previous structures of my life. I was in "Wild West" space. I was in
"casino" space. "Secured" because Cactus Pete's wrapped itself around
me like a friend. It anchored me in the music of my childhood. The
empressario of Jackpot, a man by the name of Al Huber, always
extended himself. I'd get wrangled onto his jeep and up into the
hills, where he'd show me the wild horses, disclose the trout
streams, point out where the thermal springs bubbled into the Wheeler
Ranch. And there were dealers who'd heard I was "a writer" and who
offered me stories on their breaks -- across the street at The Horshu
-- for a drink. And there was "Hayden" -- Carl Hayden -- Pete's and
Jackpot's chief publicist -- who'd once been Hemingway's friend, and
he'd slide himself into my booth at breakfast and pick up the bill --
all, probably six dollars of it.
What I'm saying is: I went back and
back, played almost only at Cactus Pete's, because it was
Wonderland and Home at the same time. I had all the comforts of
Kansas, all the adventures of The Emerald City--in the same place.
Why go anywhere else?
Gambling is a curious activity. We
want to relax -- and we want our blood to boil....all at once. Want
to be both fully in and out of control -- without
contradiction. "Managed Wildness."
And here's a notion to think about.
Gamblers gamble, players play:so that they might recover their
losses. Obviously, you say; but I say, wait a minute: I'm
not talking about people lined up at the ATMs because they've gone
through their initial stake. I'll say it again:
Gamblers gamble so that they might recover their
losses. The more, then, a casino can create the
sense-through-space of a World Passed, a World Lost, the more it
seems to "redeem" those losses to the gambler.
Last story! one told me by a
former compulsive (a man of considerable power) as to why he
started and, for years, couldn't stop. The World Lost here,
you'll see, is Camelot. Our man--back in November of 1963--was a
police detective in NYC. When the news broke that President John F.
Kennedy had been shot in Dallas, all New York police were
required to report to their precincts. Who knew what foreign invasion
the assassination foretold? Who knew in what ways every trained
police officer might be needed? The back rooms of precincts, then,
were full. Of idle and waiting officers, detectives. And in that
"waiting time," "Games" grew up. And though he'd never played,
Our Man, joined into a dice game."I'd lost my President," he said;
"I'd lost his Dream of Camelot. And I wanted to Win him back. I
wanted to bring John Kennedy back to life." He didn't. He lost
$165. And then he tried -- for years -- to win that loss back.
Nearly $200,000 later, he stopped trying to recover what had been
lost.
What have we Lost in our World?
Sunlight. Water. Green space and flowers. The Past -- especially
certain nostalgized and charming eras. Childhood. ForAmericans: The
Old World, Europe. The railroads were almost lost. The Frontier is
vanishing. As much, then, as those shaping the spaces and image of a
casino can appear tobe giving us back our Lost Worlds --
returning us to them and them to us -- they will, at the same
time, be all-the-more freeing us to "play."
Look at what Steve Wynn has done: he
has given us back the animal kingdom, water, green space, the power
of fire. Sure: it's all a Mirage. But...we get transported. We
"enter" the Mirage hopeful, expectant, willing to"play" -- in water,
among flowers, at the tables.
So-- story time over-- keep in mind
the two lessons presumed: First, that players want to be
"transported" to their play; they seek destination to enter fantasy
(and this may be why New Orleans is a precarious gaming destination:
namely "travelers" travel to New Orleans, first, for
another fantasy than gambling; they gamble after). And
second, we want what feels "lost." Give players a Lost World and they
will be playing in a space which seems, in part, immune to
loss.
How does one create and what are the
most essential elements in such a space?
The Argument
"...by changing space, by
leaving the space of one's usual sensibilities, one enters into
communication with a space that is psychically innovating."
Gaston Bachelard, Intimate Immensity"
Casino expansion is everywhere.
Still, there are "Lost Worlds" with locked doors. Or which have
declared bankruptcy or are on the verge of doing so.
How to survive? Who will grow? Who
will fold?
Today's Lost Worlds offer white
tigers! Moving ancient statues in a fountain. They attempt (badly) to
recreate Oz! Or Treasure Island. Places of story! They build a
pyramid, rebuild Paris, rebuild New York, New York! But we
have Paris: we have the original! And we have New York New
York....such as it is! Should the planners stop? reimagine? If it's
not Lost -- don't Find it!
The point is: what are the best ways
to "construct" a "place" when the activity central to that place
is play? How does one best design a space -- its "stuff," its
"skin" such that the wandering pilgrim, entering, feels a rush, feels
at once empowered by adventure -- yetfeels: "I'm home!"?
Going Home: Approach and
Anticipation
One sets out toward a lover, for the
mountains to ski, toward the Mall of America to shop, or across the
desert to Elko: and a stirring occurs; an internal drama of
what's-to-come; an anticipation.
Because the closing of distance, the
becoming proximate-- "Nearer to Thee"-- has force, near can be
emotionally powerful. The senses grow more keen, more acute. The
promise of the "arrival" moment surges....it recedes. In that sense,
the approach is very tidal, very rhythmic. It's dramatic. It's
a strip-tease. It's foreplay. Approach is critical. If one
wants the "pilgrim," the "entrant," to feel a sense of "flow," a good
deal of that can be designed and engineered. A badly paved, a bumpy
or unposted approach can create disappointment. Over-anticipation can
lead to a loss of spirit and exhaustion. Players won't play if they
are dispirited or lost.
Space's relationship to spirit and
vitality is no new notion. It has been central to city planners and
theologians, playwrights and psychologists, architects and
biologists. A biologist describing the viability of a cell may use
language not unlike that used to describe the power of a gothic
cathedral. (Or the drawing power of a casino) All might speak about
centers and thresholds, about exchange between the inside and
the outside. And it wouldn't be outrageous to hear the designer of a
new hotel casino use the neurologist's term, receptor sites.
One reads discussions of amiable places, of enriched
and impoverished environments. Susan Toch, an
environmental planner has studied and described what she terms
"enabling environments."
There are spaces which, upon our
entry, make us feel empowered and emotionally expansive. There are
other spaces which can make us feel disempowered and contracted. In
other words: certain spaces flood us with energy and make us feel we
are winners; other spaces bleed energy and make us feel that we are
losers. Some spaces, when we enter them, feel to be play
grounds literally -- where the urge to play feels spontaneous.
There are spaces which, when we enter them, discourage play -- where
the elements deaden play impulses in the human emotions.
People "read" place on an unconscious
level. Any place we enter has its "legibility." Surviving casino
hotels will be those which are pleasurably legible. For those casinos
that perish, the writing has for years been writ large, and there is
little a new owner or a new management team can do. Such operations
have been "legible" as tombs -- in the way their patrons have "read"
them -- for some time now.
Many casino spaces have been shaped
and arranged to optimize profits.And that is fine -- if it doesn't
discourage the spirit of play, the urge to play. Many
casino spaces have been shaped and arranged on the basis of
imitation: this is what a casino looks like. And that is fine
as well -- as long as these don't discourage the player. Many casinos
seem to have arranged their spaces on the basis of some jaded
assumption: "players will play; give 'em a little fake opulence and
opportunities for action, and they'll spend their money." As
along-term survival tactic -- grounded as it is in the compulsive
player only -- such an assumption begs disaster.
I can walk into any hotel-casino and
almost immediately know its survival potential. I have done it
repeatedly: turned to a friend and said: "This place draws people,"
or "the life of this place is limited." When Atlantic City was first
announced as a destination gaming site, I felt the notion--on the
basis of all I know about place and space -- to be novel but as
inherently doomed as Las Vegasis inherently inspired. In his landmark
book, Homo Ludens (Man, The Player), Johan Huizinga notes that
play is not ordinary or real life. It is a stepping out of "real"
life into a temporary sphere of activity with a disposition all its
own. However ingeniously smoked and mirrored, Atlantic City can
never feel to be such a "step" into unreality. It can never be a true
Oasis, a true Mirage. The lie is too patent, the illusion too
clear.
The "problem," in most cases, is that
a casino management's need for space utilization
conflicts with the casino patron's need to experience
space. Builders tend to measure space, to think
quantitatively, in Euclidean terms: "How many slots can I fit into
x square feet?" Players tend to think of space in qualitative,
topological terms: "How does this space make me feel when I
cross the threshold from real life into it?" These
conflicting needs come head to head with the casino the loser. A
casino may have managed to get ten more slot machines, eight more
tables into a given area than seemed mathematically possible. A
patron approaches and emotionally "reads" the chaos of the
space and walks away.
What are some of the elements
necessary to a casino-hotel's ongoing vitality? What is it that the
human organism seeks out in any space? What are the
elements that make a given space "legible" in the most inviting and
energizing of ways?
The Vocabulary of The Eye:
Rediscovering "Home"
"...People have within them
various brain-body mechanisms that react to different aspects of
their surroundings."
Tony Hiss, A Sense of Place
Despite all the selling of "getaway"
packages, Home is what, at heart, we always hope, ironically,
to get away to. We are all seeking to inhabit that space which most
empowers us, which feels most rewarding, most secure, most natural,
most intimate.
How, then, does Home feel? It
feels centered certainly -- as though there were a strong and
clear vertical axis ascending its core and around which all "home
life" revolves. Mary Richards says, in her book, Centering:
"When on center, the self feels different: one feels warm, in
touch, the power of life a substance....drinking it in and giving it
off at the same time quiet and at rest within." Again: "The world is
always bigger than one's own focus. And as we bring ourselves into
center wherever we are, the more of that world we can bring into
service, the larger will be the capacity of our action and our
understanding."
Of particular interest to the world
of casino space, is Richards' notion that, "the way to center
is by abandonment." Among Richards' other gifts, she's a potter. She
speaks about the relationship between center and abandonment in
another way: "...What is freedom? First of all, freedom seems to mean
the absence of external restraint." One can let go of outside
restraint -- one can abandon one's own restraints, enter the
flow of a place -- if there is a felt or perceived
center.
Home's Front Door:
"Thresholds"
"The door is an entire
cosmos of the Half-open. In fact it is one of its primal images,
the very origin of a daydream that accumulates desires and
temptations: the temptation to open up the ultimate depths of
being."
--Gaston Bachelard, Poetics Of Space
The thresholds of the space
are of enormous importance. The entries. Crossing into any
power-filled space will feel magical, vital, mysterious. The pulse
quickens. The lungs fill. One feels a particular charge in the
"crossing over." "We are priests--always knocking on the door of
mystery," Johann Huizinga says. The adrenalin surges; yet it is a
focused surge, not the surge of fear or anxiety. It is the lift one
feels upon returning home, to a charged and familiar space. Also:
once in the space, one wants a clear knowledge of the
threshold out. We want to feel the choice and freedom of
passage. We want to feel we can take the empowerment of any "special"
place with us, at any time, back out and into the world. We cross in
as pilgrims; we cross out as priests.
Feeling at Home:
"Flow"
"Go with the flow," we are told. And
-- yes; right -- it's a buzzword. Still, the buzzword has received
some instructive comment. People "in the flow" are happy; they're
connected. They're energized, naturally "high," feeling vital.
They're players. A critical objective of an architectural
space is that those people who hoped to be active in it feel its
"flow."
Those examining spaces address
flow. One psychologist, Mihaly Caikszentmihalyi. "Mr. C." (as
a chummy pit boss might call him) has monitored flow and its
absence with some 25,000 subjects, beeping them eight times a day for
an "experience sampling." Writer Winifred Gallagher, in her The
Power Of Place, takes up "Mr. C" and his findings. Ms. Gallagher
addresses flow by first noting places without "flow."
She finds them "inhospitable" -- unlike "home." They are places which
configure to make people feel outside the pleasures of optimum
experience. "Access to the right settings," she says, "is so
important to attaining our peak experiences."
What, then, characterizes such
experiences? "When we're in flow," Ms. Gallagher says,
"whether while playing the violin or climbing a mountain, our actions
merge with our awareness. We stop being spectators of our own
experience." Addressing this dissolution of
self-consciousness another way, she says: "...our activity
dictates our experience of time rather than the clock. This
intense focus also means we forget our daily problems."
What characterizes the places? Ms.
Gallagher gives us Mr. C's conclusion: "People are usually happiest
in settings in which they're relieved of others' demands and in
control of their own actions." He has found a decided preference for
wide-open spaces and that, "...we're generally happiest in public
settings with other people around."
Could be the right casino!
To optimize "flow,"
then, is a major objective in the creation of a casino space.
And if a player feels "in the flow," what are some of
flow's elements?
What's the Best Place for the
Sofa?: "Order"
"Play creates order,
is order."
--Johan Huizinga, Man The Player
Home's center provides a
second necessity: that home feel ordered.
Studies of sacred spaces show that such "shrines" create space
which feels particularly ordered and secured from the chaos of the
outside world. Thus, whatever might feel like chaos or
disorientation within a casino will only serve to drive
players away.
My wife and I once looked at a house
in Salt Lake which I spontaneously fell in love with. Why? Though I
could list qualities, they didn't equal my response. And then I
realized: the "order" -- the "shape" or configuration of the house
-- felt very much like the house I had grown up in. We didn't buy
the house. I think I wasn't ready to settle, and I knew: if we bought
that house....I would never leave it.
Order though -- as any
biologist and dreamer-of-houses knows -- isn't simple geometry or
symmetry. In fact, sheer geometry and symmetry feel cold and
dehumanizing. Systems order themselves in richly various ways. As
long as a given system doesn't contradict itself, it can seem
ordered. Someone entering a space need only pick up initial clues
which allow him to trust that there are "rules" of
design in operation. It would seem, in fact, that the ideal
experience of order is two-fold: First, one senses that the
space has inherent design;and second, one "reads" that the space
contains the unseen, is explorable, has mystery. "Mystery," Mary
Richards says, "sucks at our breath like a wind tunnel. Invites us
into it."
In his book, A Sense Of Place,
author Tony Hiss calls this double-edged sense of order,
"simultaneous perception." Of it, he says, "I feel relaxed and alert
at the same time." Of a favorite park, Prospect Park ("...a place
that seems to welcome experiencing"), he captures order's double edge
this way: "welcome [and] safety, wonder [and]
exhilaration."
Hiss then tells an instructive
anecdote about being in Grand Central Station, a space which he'd
known well but one which had undergone some spatial reconfiguring.
With the addition of arcade shops and food counters, its familiar
spatial envelope had shrunk. "I felt hurried along," he says; "my
breathing was shallow and constricted. He says he felt brushed and
touched by others, even though he wasn't. "...nearby foot falls and
normal tones of voice registered as loud but blurred." Thus he
describes a kind of spatial chaos, of panic. What to do? His response
would seem to underscore the necessity of "escape alcoves," doorway
"grottos" or "islands" (what, in Gothic cathedrals, might be
"chapels") in large and busy spaces of hubbub. "The only alternative
to hurrying forward seemed to be to swerve right at random and come
to rest in front of a shop."
Hiss's stepping out of tumult, the
rushing water, calms him. It gives him a moment to "re-fit" himself
to the space, to reread it and find its rhythm, to turn its "noise"
into a kind of music. With this, he feels,"...a slight lightening in
my shoulders," and "...saw in front of me a different light: grayer,
clearer, brighter, less intense." When he reenters the terminal and
its human traffic, he speaks of there being only a single
sound: "Vast and quiet, it seemed evenly distributed throughout
the great room. This sound, pleasant in all its parts, regular in all
its rhythms, and humorous and good-natured, seemed also to have
buttoned me into some small, silent bubble of space."
Home-Lines: "The Straight and the
Not-So-Straight"
"...The curve welcomes us
and the oversharp angle rejects us...the angle is masculine and
the curve feminine....the beloved curve has nest-like powers; it
incites us to possession, it is a curved 'corner,' inhabited
geometry."
--Gaston Bachelard, The Poetics Of Space
Sheer geometry is often the most
expedient and economic way to solve a given problem of space -- the
definition of space, the partition of space. A straight line,
after all, is the shortest distance....etc. But casinos aren't
office buildings; they aren't warehouses. Expedience destroys
experience. Casino space and the grid design are enemies. Most
often, casinos are spaces in which players are trying to escape
expediency and practical economics. As such, casinos might best
employ the more organic, feminine, natural and sexual use of the
curve. Bachelard also speaks of "
[seeking] warmth and
quiet life in the arms of a curve."
The most enticing and alluring and
stimulating casino spaces are those which make principal use of the
curvilinear rather than the straight. In brief evidence, a Michigan
husband-and-wife research team, Stephen and Rachel Kaplan, believe
that we have a hard wired and innate preference for winding paths.
Such paths, they feel, provide "mystery" for the wanderer. In their
thinking: landscapes provide 'mystery' when they "
give the
impression that one could acquire new information if one were to
travel deeper into the scene." Such a truth is demonstrated elegantly
by all the winding paths at The Mirage. So many people, without
realizing it, look up consciously for the first time to find
themselves dead center in the casino.
Architect Christopher Alexander's
A Pattern Language articulates the results of an eight-year
study examining why certain places "make people feel alive and
human." Alexander ranks certain of the 253 aspects orpatterns
with special priority. For example: we humans, it seems, are made to
feel particularly vital in an identifiable environment. Like
much of the organic world, we thrive on sunlight and
shrink from darkness. In a similar "light," we respond positively to
warm colors. We like the shoulder-to-shoulder people-energy of
pedestrian traffic but shun, wherever possible, motorized
traffic. The pervasive presence of the elderly, interestingly,
gives us comfort and joy. And we take energy out of the presence
of an accessible green space. Less primary in Alexander's study
but central in the studies of other is the presence and sound of
moving water.
Home's Garden:
"Greenspace"
"Tranquil foliage that
really is lived in, a tranquil gaze discovered in the
humblest of eyes, are the artisans of immensity. These images make
the world grow."
--Gaston Bachelard, Intimate Immensity
Human connection to green space,
evidence reveals, is crucial. It's an almost-Lost World. We evolve
from "savannahs," and research shows that memory of and nostalgia for
the natural may be hardwired in us. Recovering patients in hospitals
recover faster where windows look out on a natural setting. Students
in schools learn more directly if their school interfaces with green
landscape and trees. Accessible green. Its real
presence -- not its silk or plastic presence -- appears
to trigger those senses of "center" and "order" which orient us
pleasurably within a space, which make us feel "at home."
A related issue is sunlight.
Sunlight suppresses the production of melatonin in the pineal gland.
Melatonin production enhances sleep. In overabundance, melatonin
enhances depression. The use of lamps which simulate first sunlight
in the workplaces of geographic locales seasonally scant of sun, have
helped shape a more energized workforce. There are phototherapists
working in similar ways who are discovering that chronic depression
in patients dissolves for weeks at a time after infusions of
sunlight. One such researcher, Michael Terman, uses what he calls a
"tropical dawn machine." Is it outrageous to suggest that casinos, in
sunlight-deprived places, equip themselves with "tropical dawn
machines?"
Especially in locales and climates
which otherwise deny green space and natural sun, interiors
which can offer these, as mood "supplements," act toward optimizing a
"vital" space. Las Vegas is naturally abundant with palm trees, sun;
Atlantic City isn't. To offer opulent glass and steel, chandeliers
and carpet merely repeats the better office-space gestures of
Manhattan or Philadelphia.
"Planting" Home's
Garden:
What does one do with an empty,
bleak, sere and rectangular ten-acre piece of land? Plant
it!
Filled with contours and colors and
shapes and textures, a dismal space becomes inviting; it takes on a
life. One goes to Monet's Giverny in Normandy or to Villa Lante in
Viterbo, Italy, to experience just how excitingly a lifeless plot of
land might be planted.
Villa Lante and Giverny represent two
classic ways of planting. Villa Lante presents the formal Italian
garden. Giverny offers the natural or English garden. Both are highly
calculated. The Italian garden flaunts its calculation in impressive
manicured shapes and geometry. The English garden hides its
calculation by creating the illusion that all has been spontaneous;
everything flows into everything else. The Italian garden's dramatic
presence is style, wit, elegance; it's superior and intellectual. The
English garden's dramatic presence is more emotional and earthy.
Someone within an English garden feels a part of the landscape.
Someone in an Italian garden feels a spectator.
Needless to say, architectural
interiors are similarly planted. And it's important that players
moving through, experiencing such spaces, not feel themselves in
scapes untended or overgrown, spaces being used for a landfill. My
comments will draw, often, upon this notion of planting the
space.
The Music of Home: "Acoustical
Space."
"Music creates order out of
chaos."
--Anthony Storr, Music and the Mind
The above is a given. Musicologists
rephrase Storr's line variously. "Music structures time," they say.
And: "...music has a power akin to that of the orator." And:
"
there is a closer relation between hearing and
emotional arousal than between seeing and emotional arousal."
And "...music connects the otherwise unconnected and
random."
The corollary of this is, of course:
noise creates chaos out of order. Any given space takes a
shape from its sounds. Are those sounds "music" or "noise?" If a
prime spatial objective of a casino is to make a play feel "flow" and
"at home:" how is the sound contributing. A given
play-space might visually arrange itself in the most
comforting and liberating ways. If that same space, at the same time,
allows sound to be a din, to be cacophonous, it might undo most of
what it has -- through architecture and design -- created. A final
quote: "Rhythm imposes unanimity upon the divergent; melody imposes
continuity [flow] upon the disjointed, and harmony imposes
compatibility upon the incongruous." (Yehudi Menuhin, Theme &
Variations).
One recall's Tony Hiss's disorienting
experience in Grand Central Station, mentioned in the section on
Order. Builders and shapers of casinos have a powerful tool --
would they use it: the shaping of sounds within -- the optimizing of
music rather than noise. It is crucial that a "place of
play" be (in its sounds) beautifully legible and not a
scribble.
Reading Home:
"Legibility"
What is the heart of any place's
"legibility" (a term coined by Drs. Stephen and Rachael Kaplan,
Michigan psychologists)? Architect and writer, William Lam, argues
that people are constantly vigilant for information relating to five
crucial elements in their livelihood: orientation, defense,
sustenance, stimulation and survival. First: it is vitally
important that a place give us a legible "read"on these
points of information. Second: it is important that the "read" we get
be positive. If we feel oriented, if we feel safe, if
we find sustenance and stimulation, then a joyous and
liberated survival will appear guaranteed.
The delicate balance of
place-legibility, in the terms of the Michigan psychologist
team who coined it, is: "...an environment that looks as if one could
explore it extensively without getting lost." It would seem,
then, that we like mystery. We like surprise. But we need assurance
that -- though a given place has hidden nooks and crannies -- we will
not get lost. Above all, we need orientation: vantage,
prospect, centeredness. The trick, then, of any large casino, is to
provide "explorable space" which never makes the customer feel
disoriented.
A final story. When my children were
children, our family took a trip to Washington State's Olympic
Peninsula. A lodge we stayed at had two adjacent playgrounds,
equidistant from the lodge. One had been assembled by the Park
Services; the other, created by the Quinault Tribe. Equidistant as
they were, one was always full and active -- the other, empty.
Because one was just a space with some play "stuff" in it. The other
was a playground. I'll let you guess which was which.
Today's casino world is one which
hopes to convert the "unlikely" player into a player. In that world,
it is not enough, simply, to provide games and play. One has to
understand as deeply as possible, what "play"is -- and then
build play grounds.
Back to
Top
©1999 Eadington, W.R. and J.A.
Cornelius (eds.). The Business of Gaming: Economics and
Management Issues. Reno: Institute for the Study of Gambling
& Commercial Gaming, University of Nevada, Reno.
*David Kranes is Professor of English
at the University of Utah. He is a consultant to several gaming
companies on the issue of casino design.
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