In our department, we take games very seriously. Computer games and simulations are employed by industries from defense to health care for training and testing purposes.
Our research focuses on game architecture and design that can realistically recreate the complexities of real-world situations, such as naval combat situations.
To do this successfully, games have to learn and evolve, mimicking the behavior and strategy of a real-life opponent.
Other games and simulations have been developed with environmental and educational applications such as teaching about climate change or modeling the unpredictable behavior of a wildfire in virtual reality.
Another key strand of research focuses on making games and other interactive devices accessible for individuals with disabilities through new interfaces incorporating touch, sound and vibration.
Primary Contact: Sushil Louis
Major Focus: Evolutionary computing based machine learning and its applications to military training and decision support, computer gaming, and modeling and inversion.
Website: Evolutionary Computing Systems Lab Website
Primary Contact: Bobby D. Bryant
Major Focus: Design and development of computer games. The lab is also used for real-time computing projects and embedded systems development.
Primary Contacts: Eelke Folmer
Major Focus: We investigate and develop next-generation technology that improves the interaction of humans with computers, with a specific focus on exploring assistive technology for users with visual impairments. Of specific interest is the intersection of human computer interaction with machine learning. Key areas of research: augmented reality, natural interfaces, machine learning, wearable computing, human navigation, spatial perception, haptics, assistive technology.
Website: Human-Computer Interaction Lab