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Last Modified: 6/24/2008
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Finding The
Edge:
Mathematical Analysis of Casino
Games
Edited by Olaf Vancura, Judy A. Cornelius, and William R.
Eadington
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Preface
As a rule, people derive considerable
pleasure from playing games. After all, games provide intellectual
stimulus, diversion and escape, a testing of fate, and the
opportunity to just play.
But games played for money can be
even more enjoyable, exciting, and challenging. The desire to win a
contest of wits or luck is reinforced by the desire to win money.
Also, even though for many people the primary motivation to gamble is
not winning money but rather the entertainment to be derived, money
nevertheless still plays an important— often a dominant role.
Money is a way of keeping score, as well as a reward for good play,
or punishment for bad. Winning is a pat on the back; losing a slap in
the face.
One definition of "gambling" is the
participation in activities involving chance, consideration and prize
where—on average—the player will lose. By implication,
similar activities where—on average—the player will win
could be considered "investments." If one accepts this distinction,
then many of the articles presented here are about investing rather
than gambling. They are by and large dedicated to the theme of
transforming gambles into investments by legal means, by the
application of mathematical, scientific, and intellectual effort,
under the terms and rules dictated by the organizer of the
game.
The preoccupation of this book is
casino wagers. Most casino gaming opportunities do not lend
themselves to successful strategizing, as they are—in the main—"fixed
odds" gambles that provide no real opportunity for strategic
decision-making either in bet sizing or in the play of the contest.
In such wagers, a player's long-term fate is strictly a function of
the aggregate amount of money bet and the theoretical expectation of
the wagers placed. Thus, whether the player is an astrophysicist, a
mailman or a homeless person, performance is determined only by the
fundamental probability structures of the wagers, and is insensitive
to even the most clever analysis. Intelligence and mental efforts,
however diligently applied, cannot make a whit's difference. It was
in this spirit that Peter Griffin remarked: "There is no such thing
as a 'good' roulette player. Being a good roulette player is like
being a good smoker."
However, within the casino, there are
a few exceptions. Some exploitable opportunities permit the
transformation of a game or device that might initially present an
interesting or entertaining gamble to one that offers a potentially
good investment. Blackjack—a game rich in strategic options in
both the sizing of bets and the play of the cards—heads the
list. Because blackjack is typically played with a finite number of
cards, drawn without replacement, and revealed to players in the
course of play, underlying probability changes can be tracked and
estimated. That information can then be exploited to a player's
advantage. More subtly, non-random variations in the shuffle of the
cards can also provide useful information for the player able to spot
such patterns.
Blackjack has long been the most
popular table game in American casinos and much of its popularity can
be traced to the intellectual revolution sparked in the early 1960s
by Dr. Edward Thorp and his break-through book, Beat the
Dealer. Mathematical analysis of blackjack, with its roots in
deductive analysis and computer simulation, has evolved substantially
over the past four decades, but the insights and framework provided
by Dr. Thorp in his seminal work remain the foundation from which
virtually all other researchers have built. This collection obviously
benefits from the included works of Edward Thorp, who has graciously
contributed papers on the Kelly criterion, on the stability of basic
strategy blackjack player expectation, and—in a co-authored
piece with Peter Griffin—on the consequences of a casino
getting the math wrong in their own blackjack games. The editors are
honored to bring Dr. Thorp's insights and analysis to a new
audience.
When Edward Thorp shifted his
interest from blackjack to financial markets and other topics
awaiting mathematical clarity, the mantle of leadership in probing
the mysteries of blackjack was picked up by Professor Peter Griffin.
In his precise and clever way, Peter provided the last word on the
theory of blackjack in The Theory of Blackjack. In his various
contributions from the 1970s until his untimely death in 1998, Peter
Griffin became the ultimate authority for the legions of players who
had become the modern "wise guys," looking for the edge from the
other side of the green baize. In this volume, Griffin offers
contributions that dabble with mathematical issues and puzzles in the
games of blackjack, Caribbean Stud and Two-Up. These papers represent
excellent illustrations of both his precision and his wit.
A new generation of analysts with
interesting perspectives on casino games and wagers has come on the
scene in recent years, and some of their work is reflected here. For
example, Vancura uses artificial intelligence—in the form of
neural network analysis—as the basis for an experiment to see
if a computer can "learn" how to play basic strategy blackjack.
Though it is unlikely that computers will soon begin to pull up seats
at the blackjack table, order their Heinekens, and attempt to beat
the dealer, the implications of this approach go well beyond
blackjack. This article demonstrates that computers can discover
optimal strategy in a complex game against a fixed set of rules of
play. This also suggests that similar methodology can be applied to
less structured betting environments, such as horse racing and sports
betting, as well as interactive strategic games, such as
poker.
Blackjack is not the only place to
find an edge in a casino, nor is it the only game to attract serious
scientific analysis by mathematicians. Other articles to be found
herein cover such topics as the game of pai gow, tournament play at
blackjack, strategy at video poker, potential new side wagers at
craps and blackjack, the new casino game of Double Hand Marquez, and
a theory of card room play. There are even attempts to look for
exploitable opportunities at roulette and at the craps table. Other
discussions look at the randomness of card shuffling procedures, and
a general analysis of gambling systems
For the most part, the papers that
comprise this collection were initially presented at the Ninth
International Conference on Gambling and Risk Taking, which took
place in Las Vegas in June 1994, and the Tenth International
Conference on Gambling and Risk Taking, which was held in Montreal in
June 1997. The International Conferences, the first of which took
place in 1974, have brought together academics from a wide variety of
disciplines, as well as industry representatives, regulators,
professional gamblers, and other interested parties, to explore the
wide variety of challenging scientific, social scientific,
psychological and business dimensions associated with gambling and
with commercial gaming industries.
This volume is the eighth book that
has been published by the Institute for the Study of Gambling and
Commercial Gaming since 1990. They have covered a wide variety of
topics in the general categories of public policy, the psychology of
gambling, business and economic issues of gaming industries, Indian
gaming, and the mathematics of gambling.
William R. Eadington
June 1999
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