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Maintained by: Mikel Alvarez
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Last Modified: 9/17/2008
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The Business of
Gaming:
Economic & Management
Issues
Edited by William R. Eadington and
Judy A. Cornelius
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Preface
Looking back at Nevada in the old
days, before corporate ownership became the standard for casino
companies there and elsewhere, one confronts considerable romanticism
and folklore about the business of gaming and the nature of casino
operations. First and foremost, authorities -- especially those outside of
Nevada -- viewed casinos with a very suspicious eye.
The gaming industry came from illegitimate roots, and at
mid-century casinos were illegal in most jurisdictions in America and
throughout the world. Indeed, Nevada had been widely criticized when
in 1931 it legalized casino gaming. By so doing, it provided a safe
haven for an "outlaw" industry and its "outlaw" managers and
owners.
The old days for casinos were before
1969. That was the year the State of Nevada passed the Corporate
Gaming Act, and permitted publicly traded companies to become casino
license holders (Eadington, 1982). It was also a year after the
passage of the British Gaming Act and a year before it was implemented, creating
a highly regulated and controlled -- but nonetheless legitimate -- casino industry in
that country. And it preceded by three years the legalization of the
Wrest Point Casino in Tasmania, the first legal casino
in Australia.
Casino management in the old days and in the
early "new" days -- more often than not -- had gained
their casino experience in legal or illegal gambling joints in far away
places such as Havana, the Bahamas, the French Riviera, Steubenville,
or Saratoga Springs. The formal education achieved by most casino
managers was limited. Casino management was certainly not considered a
respectable way to make a living, especially for those who had other
options.
Within the industry, a belief
prevailed that the only way a person could learn the gaming business
was from the ground up, starting on the casino floor, learning every
game and every scam, keeping one's eyes open, and constantly
observing. After ten or twenty years of such apprenticeship, a person
would be ready to run a joint of his own. Being friends with the Boss
also helped.
Employees were hired on the basis of
whom they knew rather than what they knew. "Juice" was the name of the
game, especially in Las Vegas. Organizational structures were
characterized by a "monopoly on brains," a steep pyramidal hierarchy where
orders and directions flowed in only one direction -- downward. Only the Top Man or the "inner circle" had
the vision to steer the organization in the right direction (Macomber, 1994).
The buck -- and the bucks -- stopped there.
For everyone else, it was "dummy up and deal," and the less one knew
about what was going on, the better (Solkey, 1980).
Customer relations were often
developed on a very personal basis. A player was sought after as long
as he had the means with which to gamble. If he tapped out, he was no
longer welcome. Because gambling debts in the old days were not
legally collectible in Nevada or in most other jurisdictions, the
trump card of the casino industry was the threat of cutting a player
off from further play. Thus, debt collection, a by-product of
credit play, involved a combination of carrot and stick strategies to
threaten or encourage players to pay up so they could get back to the
tables at the casino once again.
And the players were for the most part serious
-- some would say
degenerate -- gamblers. They were predominantly male and
played table games, especially craps. Slot machines and roulette were
for the ladies or the novices. Serious action players wanted to roll
the dice. The more cerebral players were attracted by the challenges
of blackjack.
Most casino operations were guided by
a philosophy that the only profit center for the entire operation was the casino
itself. Everything else -- hotel rooms,
restaurants, lounge shows, headliner showrooms, golf courses -- were loss leaders expected to generate business for the
casino as the ultimate cash cow. This was based on the belief that gamblers
loved bargains, and casinos certainly did offer very good value for money inmost
of their ancillary products. Then -- as now -- casinos understood that many gamblers did not look at
casino losses as expenditures, but rather as bad luck. Thus, compared
to other leisure and entertainment industries, casinos had a hidden
psychological advantage, and their pricing strategies took full
advantage of providing lots of excuses to the player who wanted into
the action.
Competition in the old days was, for
the most part, limited to the State of Nevada. In Las Vegas, market
segmentation was bifurcated between the "sawdust joints" of downtown
Las Vegas and the "carpet joints" of the Strip. Northern Nevada
was perhaps even more homogeneous, with Reno drawing more of a working
class clientele, and Lake Tahoe casinos aiming slightly up-market from
that. Nonetheless, there was strong competition within each market,
and by the late 1960s, it was clear that Nevada's destination resort
casinos were dominated by positive economies of scale. As a result,
new gaming properties in the 1960s and early 1970s -- such as
Caesars Palace, Circus Circus, the Las Vegas International (now the
Las Vegas Hilton), and the MGM (now Bally's) -- were each built
more expansively and more expensively than
their predecessors.
By modern standards, investment
decisions often were seemingly undertaken based on "back of the
envelope" calculations, frequently pursuing untested themes
and outlandish ideas. (Occasionally, white elephants were constructed,
as with the Landmark in Las Vegas.) But the effect of economies of
scale made financing a far more important part of the overall picture.
The illegitimate status of casinos in the eyes of
the establishment -- especially Wall Street -- foreclosed the
industry from traditional debt and equity markets. As a result,
sources of financial capital were wherever one could find the money.
This occurred through partnerships, the selling of ownership "points"
of the casino (sometimes to parties hidden from authorities),
or through such questionable sources as the Teamsters Central States
Pension Fund. The reception of most casino owners and managers at most
banks and financial institutions prior to the 1970s -- with the
notable exception of Nevada National (later Valley) Bank -- was a
near total absence of interest.
The relationship of casino operators
to regulatory authorities was also somewhat strained. Nevada created
its regulatory structure in the 1950s and 1960s in response to the
perceived Federal threat of intervention, brought about by such
exposés as the Kefauver Committee hearings of 1951 or the
McClellan Committee hearings in 1961 (Skolnick,1978; ch. 9-11). In
effect, the State of Nevada was attempting to protect its
sovereignty at least with respect to the gaming industry. (Parallels
to this situation have arisen in the 1990s with regard to Indian
gaming in America.)
However, because of the nefarious
backgrounds of many of Nevada's early gaming owners and operators, it
was difficult, especially prior to the 1970s, to establish a credible
degree of regulatory authority over the casino industry. Casino
owners and managers who had operated outside the law before coming to
Nevada were not the easiest candidates to persuade that regulation was
something to which they should submit, even though the casino industry
in Nevada had given them legal status. (Many of them were also not
keen on paying taxes.) Thus, the old days of casino operations and
regulation in Nevada -- and well into the transition period -- had more than their share of bonafide scandal.
From the 1950s through the 1970s, Nevada's casino industry had lots of
scandals to cope with, including hidden ownership, threats by casino
owners against regulators, systematic skimming, and, on numerous
occasions, an active presence of organized crime (Reid and Demaris,
1962; Glass, 1981; Skolnick, 1978; Spanier, 1994, ch.9).
How much has casino management
changed in the past thirty years? Have the changes been for the
better? Often, the retrospective view still heard is that "
they
knew how to run casino operations in the old days, not like the
accountants and attorneys today." Is that really true, or just a
romantic notion of a time not so long past?
The casino industry has indeed
evolved at warp speed, in comparison to most other industries of the
late 20th century. It has moved out from the gray shadows
of illegitimacy and become a major and visible presence on Wall Street
and Main Street. Much of this is a direct result of extensive growth.
Casinos and casino-style gaming -- limited to Nevada and Atlantic City as
recently as 1989 -- could be found in nearly 30 states by
1999. The venues and forms for casinos also multiplied
(riverboats, racetracks, mining towns, Indian reservations, urban and
suburban casinos, etc.). Furthermore, casinos exist under a variety of
market structures (competitive, exclusive franchise monopoly, regional
monopoly, oligopoly) and ownership regimes (private sector with low
tax rates; private sector with high tax rates; government owned and
privately managed; government owned and managed).
Ownership of casinos in America is
now characterized by publicly traded corporations with broad-based
institutional participation. The biographical profiles of modern
casino executives and managers look much like those of executives and
managers in the hotel, airline, or insurance industries. Various
universities offer courses or even degrees in gaming management. The mainstream
business press -- as well as specialized casino
trade publications such as International Gaming and Wagering
Business, CasinoExecutive, and Casino
Journal -- report on, evaluate, and critique gaming industry
trends and performance on a regular basis.
This volume reflects these trends: in
a nutshell, the growing science of gaming management. Articles
contained herein deal with a wide variety of topics that challenge the
modern casino executive. Part of the evolution of casino gaming has
been recognition that, as with other industries, one could apply broad
management principles to casinos and gain insights that would improve
overall performance. Rather than spending ten to twenty years on the
casino floor looking for scams and glad-handing customers, the new
generation of casino executives has been formally trained in the
disciplines and subtleties of human resource development, customer
service, strategic planning, market segmentation, feasibility analysis,
compliance, and public relations. He -- or she -- is well versed in EBITDA, win per unit per day, theoretical
win percentage, incremental returns from various promotions, currency
transaction reporting, and meeting probity. He -- or she -- is
becoming increasingly aware of community concerns over issues such
as localized crime, underage gambling, and problem
gambling.
Modern casino management is not as
unique as the old school may have believed, though it is far from
generic; running a casino is far more complex than running, say, a
hotel or a restaurant. Much can be learned by cross-fertilizing
concepts, ideas, and strategies from other industries. Successful
initiatives from elsewhere can generate considerable gain in casinos'
operating performance. Parallels between the airlines' frequent flyer
programs and casinos' player tracking programs or between cast
members at Disney World and cast members at Treasure Island
are good illustrations of such cross-fertilization.
Many analysts and observers have
claimed that casino industries are evolving from selling gambling to
selling entertainment (e.g. Christiansen and
Brinkerhoff-Jacobs,1997). At the same time, competition for the
leisure dollar, for the entertainment dollar, is becoming increasingly
keen. As the third Millenium becomes a reality, the demands on the
casino executive to become more systematic, more scientific, more
conceptual, can only increase. Volumes such as this one will provide
the basis for the continued transformation and education of the gaming
manager.
William R. Eadington
July 1998
REFERENCES:
Christiansen, Eugene and Julie
Brinkerhoff-Jacobs (1997), "The relationship of gaming to
entertainment," in William R. Eadington and Judy A. Cornelius (eds.),
Gambling: Public Policies and the Social Sciences, pp. 11-48.
Reno: Institute for the Study of Gambling and Commercial Gaming,
University of Nevada.
Eadington, William R. (1982), "The
evolution of corporate gambling in America," Nevada Review of
Business and Economics, reprinted in Kathryn Hashimoto, Sheryl
Kline and George Fenich (eds.) (1996) Casino Management for the
90s,pp. 52-65. Dubuque, Iowa: Kendall/Hunt.
Glass, Mary Ellen (1981). Nevada's
Turbulent '50s : Decade of Political and Economic Change. Reno:
University of Nevada Press.
Macomber, Dean (1984), "Management
policy and practices in modern casino operations," The Annals of
the American Academy of Political and Social Sciences, July, Vol.
474, pp. 80-90.
Reid, Ed and Ovid Demaris (1963).
The Green Felt Jungle. New York: Trident Press.
Skolnick, Jerome (1978). House of
Cards: Legalization and Control of Casino
Gambling. Boston: Little, Brown & Co.
Solkey, Lee (1980). Dummy up and
deal. Las Vegas: GBC Press.
Spanier, David (1994). Inside the
Gambler's Mind. Reno: University of Nevada Press.
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