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Joseph DeLappe

Professor: Digital Media

Joseph DeLappe

Contact Information

Degrees

  • Master of Fine Arts in Pictorial Arts, CADRE Institute San Jose State University, 1990
  • Master of Art in Computers in Art and Design, CADRE Institute San Jose State University, 1988
  • Bachelor of Science Graphic Design, San Jose State University, 1986
  • Associates in Art, City College of San Francisco, 1983

Biography

Joseph DeLappe is a professor of the Department of Art at the University of Nevada, Reno, where he directs the digital media program. Working with electronic and new media since 1983, his work in online gaming performance and electromechanical installation have been shown throughout the United States and abroad.

In 2006, he began a project dead-in-iraq , to type consecutively, all names of America's military casualties from the war in Iraq into the America's Army first-person shooter online recruiting game. He also directs the iraqimemorial.org project, an ongoing Web-based exhibition and open call for proposed memorials to the many thousand of civilian casualties from the war in Iraq.

DeLappe has lectured throughout the world regarding his work, including at the Museum of Modern Art in New York City. His works have been featured in the New York Times, The Australian Morning Herald, Artweek, Art in American and in the 2010 book from Routledge entitled "Joystick Soldiers - The Politics of Play in Military Video Game." He has received numerous grants and awards in support of his work, including two Nevada Arts Council Fellowships. In 2012, he received the Regents Award for Creative Activities.

Exhibition History: (Recent)

2014

  • The Drone Project, California State University, Fresno, Fresno, California
  • Joseph DeLappe: Social Tactics, Fresno Art Museum, Fresno, California
  • Making Now: Open for Exchange, Florida State University Museum of Fine Arts, Tallahassee, Florida
  • dead-in-iraq, Stuttgarter Filmwinter - Festival for Expanded Media, Stuttgart, Germany

2013

  • Transitio MX 05, International Video and Electronic Arts Festival, Mexico City, Mexico
  • The Games of Art, The Block, Creative Industries Precinct, Brisbane, Australia
  • Now 13 - New Media Art NOW, Dark Horse Experiment, Melbourne, Australia
  • Ducks in a Row, Refusalon Gallery, San Francisco

2012

  • Games People Play Part 2, Cultural Olympiad, Centre for Contemporary Art and the Natural World, Exeter, United Kingdom
  • social(dis)order, Glassell Gallery, Louisiana State University, Baton Rouge, Louisiana

2011

  • The Aesthetics of War and Reconciliation, Moreau Art Galleries, Saint Mary's College, Indiana
  • MyWar - Identity and Appropriation Under War Condition, Agnes Etherington Arts Center, Kingston, Canada
  • <<<(((Mods & Hackers)))>>> Game Modification, Hacking, Patching, Avatars and Code-based Practices within Contemporary Art, Young Projects, Los Angeles

Courses

  • ART 245 - Digital Media I
  • ART 381 - Critical Play - Computer Games and Art
  • ART 345 - Sound & Image
  • ART 350S - Digital Media II
  • ART 441 - Seminar on Art & Technology
  • ART 451 - Problems in Digital Media
  • ART 404 - Art in Public Places
  • ART 405 - Wallworks
  • ART 442/642 - Intermedia Studio
  • ART 452 - Performance Art
  • ART 498/698 - Seminar in the Visual Arts

Residencies

  • 2014 Center for Creativity and the Arts, Fresno State University Instructables.com, San Francisco, California
  • 2011 International Art Residency Beijing (IARB), Beijing, China
  • 2008 Eyebeam 2008 Commissioned Artist Residency, Eyebeam, New York, NY

Grants/Awards/Commissions

2014

  • Art Matters, Art Matters Foundation, NYC
  • Turbulence.org Commission, New Radio and Performing Arts, NYC
  • Visiting Artist Commission, Center for Creativity and the Arts, Cal State University Fresno, Fresno, CA
  • Network Culture Award, Stuttgart Filmwinter Festival for Expanded Media, Stuttgart, Germany

2013

  • Broadway Augmented, Sacramento Metropolitan Arts Commission, Sacramento, California
  • Award of Distinction, Cardboard Art Contest, K-Droz Association, France

Publications

2013

  • "Playing Politics: Machinima as Live Performance and Document", Understanding Machinima Essays on Filmmaking in Virtual Worlds, editor Jenna P-S. Ng, London, UK: Continuum

2012

  • "Playing Politics: Machinima as Live Performance and Document", Understanding Machinima Essays on Filmmaking in Virtual Worlds, editor Jenna P-S. Ng, London, UK: Continuum

2011

  • "Virtual Commemoration: The Iraqi Memorial Project", The Journal for Critical Inquiry, co-authored with Dr. David Simpson
  • "The Gandhi Complex: The Mahatma in Second Life." Net Works: Case Studies in Web Art and Design. editor Xtine Burrough, New York: Routledge

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