| The Great Debates, 1, 2 and 3 | ||||||||||||||||||||||
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Scroll to the right to view texts and link to images regarding the first two debate re-enactments: The Great Debate
1: Battlefield Vietnam |
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"The Great Debate" has been featured in an article recently published in "la Repubblica", the major national Italian daily newspaper. Un po' per gioco
un po' per protesta |
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The
Great Debate 2: Star Wars Jedi Knight Outcast (If you own the game, come find me! Look for Bush, or Kerry on the server list the next few evenings prior to the last and final debate in Arizona.) This game was chosen as it is a relatively polite first person shooter. Servers for this game are generally set up for "light saber" duels as opposed to the general mayhem of a purely shooting style environment. There is also an odd occurrence of a sort of gathering to watch others duel - somewhat similar to the "town hall" style of the most recent presidential debate. For this game, I used three Macintosh G5's, each one connected to the same public game server. Each of the three computers were dedicated, left to right (of course!), to John Kerry, Citizen Questioner and George Bush, respectively. As the debate proceeded, I switched to the appropriate computer to type in the questions and answers for each of the speakers. So far, there have been attacks by other players such as "Ralph Nater"(sic) and "Michael Moore". |
The
Great Debate 1: Battlefield Vietnam
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In
the Fall of 2004, I endeavored to reenact each of the three Presidential
Debates in various online computer game environments. "The Great Debates"
1, 2 and 3 were performed online in "Battlefield Vietnam", "Starwards
Jedi Knight Outcast" and "The Sims Online". The following texts describe
each performance event. Culmiatively I typed in over 50,000 characters
of text over the roughly 8 hours needed for each piece. Click on the
images for further screen documents from each performance. While the first two debates were created in "first person shooters", "Battlefield Vietnam" and "Star Wars: Jedi Outcast", respectively, the third debate was performed in this unique, simulated online environment. "The Sims Online" was chosen as the virtual communities visitors, homes, businesses and simulated interaction afforded by this game was entirely appropriate considering the "domestic" theme of the last debate. DeLappe spent approximately 7 hours typing in the first 16 pages of the 21 page debate transcript as downloaded from the New York Times. The remainder of the debate will be completed in "The Sims Online" by Tuesday, October 19th. Along the way, "Senator Kerry" and "George Bush" existed in "The Sims Online" environment, making friends, enemies, sleeping, eating, taking showers and generally functioning as typical characters in the game. All the while, the two candidates recited, via type-in text bubbles over their heads, the actual lines from the debate. Interaction and reaction was intense. Our politically divided nation and international community appear to be well represented in "The Sims Online". Along the way, both Kerry and Bush, generally coexisted with the other sims and both, on separate occasions, were invited to perform wedding ceremonies. Quite often, either of them were kicked from various dwellings or engaged in both confrontational and genuinely serious political dialogue. This is the last of
DeLappe's online performances of the Debates. After election day, he will
be performing the acceptance and concessions speeches of the two candidates
in a game environment as yet to be announced. |
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